Session
Powering Real-Time Gameplay with Databricks at Second Dinner
Overview
Experience | In Person |
---|---|
Type | Breakout |
Track | Data Strategy |
Industry | Media and Entertainment |
Technologies | MLFlow, Mosaic AI, Unity Catalog |
Skill Level | Beginner |
Duration | 40 min |
At Second Dinner, delivering fast, personalized gameplay experiences is key to player engagement. In this session, Justin Wu shares how the team implemented real-time feature serving using Databricks to power responsive, data-driven game mechanics at scale. He’ll dive into the architecture, technical decisions, and trade-offs behind their solution—highlighting how they balance performance, scalability, and cost. Whether you're building live features or rethinking your game data stack, this session offers practical insights to accelerate your journey.
Session Speakers
IMAGE COMING SOON
Huntting Buckley
/Global Games GTM Leader
Databricks
IMAGE COMING SOON
Justin Wu
/Director of Data/Data Engineer
Second Dinner
Jean-Christophe Rodrigue
/Sr Director of Analytics
Ludia