Session
Real World Use Cases in Games for Data and AI
Overview
Experience | In Person |
---|---|
Type | Breakout |
Track | Data Strategy |
Industry | Media and Entertainment |
Technologies | AI/BI, Databricks SQL, Mosaic AI |
Skill Level | Beginner |
Duration | 40 min |
In this session two game developers will be sharing how they tackled challenging use cases for their studios with Databricks. They’ll provide best practices, mental models and technology trade-offs that they explored as they built out their solutions to critical games use cases. Join us and learn more from your peers about what’s working and what isn’t, as they seek to build player-centric experiences.
- Ludia: How we turbocharge data engineering through collaboration and using dbt
Session Speakers
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Huntting Buckley
/Global Games GTM Leader
Databricks
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Jean-Christophe Rodrigue
/Ludia