How Supercell Uses Databricks to Serve Nearly 300M Monthly Players and Prevent Player Harm
Overview
| Experience | In Person |
|---|---|
| Track | Data Engineering & Streaming |
| Industry | Communications - Media & Entertainment |
| Technologies | AI/BI, Databricks SQL, Unity Catalog |
| Skill Level | Advanced |
Supercell, the creator of hits like Clash of Clans and Brawl Stars, aims to build games that are played for years and remembered forever. To achieve this, they need to blend the art of game design with the science of hard facts. Supercell uses Databricks to democratize data access, simplify data processing and enable everyone from game designers to product managers to make hypothesis-driven decisions that keep nearly 300 million monthly players engaged. In this presentation, Supercell will describe their journey with Databricks, highlighting data ingestion with Auto Loader, part of Lakeflow Connect, Lakeflow Spark Declarative Pipelines and Spark Structured Streaming, orchestration with Lakeflow Jobs, governance with Unity Catalog, and the experiences from going all-in on serverless compute, all at massive scale. Presentation culminates in discussing how Trust & Safety team detects and prevents player harm with advanced machine learning algorithms built on these same data foundations.
Session Speakers
Boris Nechaev
/Head of Data Platform
Supercell
Ilari Vähä-Pietilä
/Data Scientist
Supercell