Press Start: From NES ROMSs to Real-Time Analytics With Databricks Apps
Overview
| Experience | In Person |
|---|---|
| Track | Application Development |
| Industry | Communications, Media & Entertainment |
| Technologies | Unity Catalog, Databricks Apps, Agent Bricks |
| Skill Level | Beginner |
What if classic video games could teach you new tricks — and what if community gameplay data could power automation?Join Andrew Sitz, Databricks MVP and Scott Haines, Staff Developer Advocate, as they build a live gaming environment on Databricks. We'll load NES ROMs from Unity Catalog Volumes, host interactive gameplay through Databricks Apps and capture every input and state change as streaming data.Using Lakebase and Delta Lake, we'll persist player sessions, track progress, record state changes and serve real-time leaderboards with low latency and full ACID guarantees. From there, we explore how aggregate play data reveals community patterns — surfacing strategies and insights players might never find alone. Finally, we show how recorded gameplay can train simple automation strategies, closing the loop from observation to action. Come for the nostalgia, stay for the data engineering.
Session Speakers
Andrew Sitz
/Principal Solutions Architect
Aimpoint Digital
Scott Haines
/Staff Developer Advocate & OSS Engineer
Databricks