Unlock smarter user acquisition (UA) with player segmentation, look-a-like targeting, and AI-powered campaign optimization to maximize return on ad spend.
In a post-App Tracking Transparency (ATT) world advertising has become all the more challenging. Advertising networks have become more opaque and provide fewer knobs for user acquisition teams to leverage for their advertising campaigns. This leads to lower yields from your advertising dollars. While you can spend more money to keep your player base growing, analytics and AI can also help.
There are three core areas in which analytics can help in this space:
Traditionally, user acquisition (UA) campaigns focus on influencers, SEM, app store optimization, social media, brand collaboration, word of mouth and brand awareness performance marketing. In decades past, these strategies were effective and got the job done. Today, however, games companies have exhausted these methods only to see return on ad spend (ROAS) shrink as a result of there being several dominant games in the market.
To stand out amongst the crowd, game companies must leverage a variety of analytic, ML and AI methodologies. Player telemetry and behavioral data are assets that can help maximize each marketing dollar spent. Using this data, game companies can maximize performance marketing strategies by targeting desired audiences with messaging that appeals to their specific interests. This shows players that the games company values the time and financial commitment players make. If done correctly, the goal of obtaining new players and highlighting the original and innovative experience the game provides will be achieved.
A high-value, yet underutilized capability, of performance marketing today is the creation and usage of look-a-like audiences. Ad networks use lists of existing audience members to identify and advertise to people who share similar traits, behaviors, or interests, creating what's known in the industry as look-a-like audiences or lists.
As networks become more opaque this can be, at times, the primary mechanism by which you can influence who sees your advertisements. These lists are often quite simple: a list of the ad network’s user ID. When creating your player databases this is a datapoint you’ll need to keep track of and maintain a lookup table aligned with your internal PlayerID. A novel approach to audience targeting is the creation of ads creative aligned with specific player segments, see targeted advertising creative below.The first step for either approach is truly knowing your player.
It’s no surprise that the most critical first step is understanding your players: their tastes, behavior and how they engage with your title. Just as an advertiser will charge you more for ads when they have a solid understanding of the audience found in their network, you can achieve higher returns when you understand your players. We discuss a few different lenses to consider as a part of these efforts but the most critical is to understand that you have to go beyond binary, heuristic and self-reported (survey) based segmentation to be truly effective.
To understand your players consider:
Once we understand players across these different perspectives we can bring it all together to improve your user acquisition outcomes.
Categorize your players into groups to name your player, as you would with the persona model, by leveraging game telemetry data, entitlements, social cues, etc. This starts by clustering your players into a manageable number of groups based on these datasets. Make sure that you include insight about how your players engage with your core game loop. What activities do they participate in, their event engagement, PvE/PvP engagement and contest results? Clustering projects can be time-consuming and hard to complete. Consider leveraging an LLM as we proposed here to help shorten that timeline.
Once clusters are defined, name them. Having a name is useful when communicating with others. Within games, it’s typical to see names similar to what you would have found in Bartle’s taxonomy but do not limit yourself to them as they were made with a very specific genre in mind. With these defined you have some idea on how to engage with them. A completionist might be interested in knowing about a recent addition to NG+, a killer might want to see statistics on PvP battles, a socializer might be interested in the community aspects of your title.
Don’t be overly myopic when you consider playstyle. For example, how your player engages with aspirational content, free items, user-generated content, custom levels, or even microtransaction preferences can be included in this dimension. Knowing that a player always completes the free battlepass, or completes content that rewards them with a specific type of consumable or item can help you with your targeting efforts. Similarly, understanding their purchase behavior will help you to target them, particularly when determining what ads creative to use with a specific campaign.
Once you have these clusters defined it is important to understand where your players play.
The most straightforward of the different segmentation models, but one that will help you better target and deploy your user acquisition and remarketing funds. Seek to define your player session engagement details. When do they log in, how long do they play, how many sessions per day, week, month, etc? This will be useful in many ways, such as deciding when advertising should be active. Localization is similarly important. What language does your playerbase speak and in what geographies are they located? From here you can determine what localization efforts are most impactful and with which local influencers you might partner.
From here we seek to define player value across several dimensions.
When you saw this title you likely thought “Yeah, LTV matters,” but player value shouldn’t be defined so narrowly. Player value includes several forms of impact—monetary, social and play experience. Value need not always be considered as a positive integer. Take social, for example, a player who frequently engages with the chat system, who has people respond often, and who brings positivity to your title could be a high value of 1.0 vs a toxic player who seems to end conversations, has been reported for language, or disruptive play behaviors might be a -1.0. Within social there are other cues such as engagement via forums, social media, influencer value and player feedback.
Monetary value is, at its surface, more straightforward: Who has the highest observed LTV? This works for large titles that have been around for a long time and have a solid labeled dataset to be relied upon, but what if you have a newer title or frequent changes to your title that skew those numbers? In that case, you would want to rely on pLTV (predicted LTV) and spend time creating an ML model to make that prediction for all of your players. While not as precise as using the observed number, it may yield better long-term impact for your game.
Play experience, from a player value perspective, is an attempt to understand the value that the player brings to the game from a content perspective. How often does this player play, how do they add to the core game loop of other players (e.g. are they a challenging opponent for others to play with) or do they play at a time when players need an opponent? Straddling between social and play experience, you might consider whether they help new players into the game, produce content and/or guides for other players to leverage and how welcoming to the community they are.
Empowered with this understanding of your playerbase you’re ready to make a change. You will leverage this knowledge across your performance marketing, brand marketing and re-marketing channels. Specifically, you’re going to create better look-a-like lists, re-align ad network spend, modify ad campaigns and make your Ads Creative target different segments. Step one is still defining your target outcome. You may have a campaign focused on bringing in high spenders and another to boost player count within a specific region. How you leverage your newfound insight on your players will vary based on these goals. The following frames how you might apply different goals to your marketing approach.
With an impact statement in mind, consider the following example actions:
User acquisition is often one of the largest cost centers and value creators for a game studio. Small improvements can have a huge impact on the overarching revenue for a title and the long-term viability of a studio. Growing your playerbase, along with creating an amazing game, personalizing your player’s experience and aligning the value your game provides to players is necessary to ensure your success.
It isn’t easy to do, unfortunately, but the Databricks Data Intelligence Platform can help make it easier.
Databricks helps game companies, of all sizes, across the globe to solve challenging data, analytics and AI problems. Our team of experts and thought leaders are here to support your success. If you haven’t seen our ebook, check it out. If you’d like to talk more, please reach out to your account executive. We look forward to helping you bring more play to the world.